Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage. Rogues acquire the passive ability to Detect Traps, which can be very valuable in PvP situations against a hunter, or in dungeons with traps, such as Icecrown Citadel. Rogues have moderate health, making them less durable than warriors, but still tougher than most casters. Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons, and axes). Unless the rogue is very close and in a 180 degree arc in front of them, or much lower level, players are usually unable to see them. The primary advantage rogues have is their ability to stealth.
Unlike other classes, rogues should be in close to attack. They have access to a wide range of specials that depend on their constantly refilling pool of energy.